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Grit and Resolve

Victory Points Are Overrated

Victory Points Are Overrated

Why I’d Rather Tell a Good Story

There’s a moment in almost every board game where things get quiet.

Everyone’s squinting at their cards. Calculating their next six moves. Optimizing their economy. You can feel the tension in the room, not from suspense or drama, but from the silent pressure to play perfectly.

And that’s fine, sometimes.

But me?
I’d rather build an army of zombies and send them into a glorious, doomed battle just because it’s cool.

Because sometimes, I’m not here to win. I’m here to tell a story.

When Games Forget to Leave Room for Fun

A lot of modern games are beautifully designed. They’re sleek, strategic, and endlessly deep. However, somewhere between the asymmetric powers and the perfectly balanced victory tracks, something gets lost.

Player interaction turns into point denial.
Conversation fades into calculation.
Fun becomes efficiency.

At the end of the game, even if you win, you don’t always feel like you experienced something. You just outscored your friends.

That can be satisfying. Even so, it rarely feels meaningful.

Why Collaborative Storytelling Hits Different

Now let’s flip it.

Imagine a game where your choices don’t just earn you points. Instead, they shape the world.
Where the spotlight moves from player to player, not just to take turns, but to tell parts of a shared tale.
Where you remember what happened, not because it gave you a bonus, but because it made you feel something.

That’s collaborative storytelling.

It’s not about scripting the perfect scene. Rather, it’s about leaving space for everyone at the table to surprise each other.
It’s about creating something messy and brilliant together.

You Don’t Need Shared Backstories or Scripted Drama

This isn’t about forcing players to roleplay or write essays about their characters’ childhoods.

The best connections happen during play.
For example, it might be a quiet moment during a snowstorm.
Or helping someone up after a failed roll.
Or making a wild, ridiculous choice just to see what happens next.

Some of the strongest bonds in games come from shared moments, not pre-written ones.

You Also Don’t Have to Choose Between Story and Strategy

Mechanics and narrative aren’t enemies. In fact, they can complement each other beautifully.

Some games, like Grit and Resolve, find clever ways to tie resources to storytelling. Want to help a teammate? Spend a point. Want to change the stakes of a scene? Use your character’s traits to justify it. Because of this, the mechanics support the story rather than crowd it out.

Even in a crunchy game, you can still leave space for drama, laughter, and strange little side quests. You can still pause to say, “You know what? I know it’s not optimal, but this is what my character would do.”

And those are the moments everyone talks about afterward.

So Maybe I Don’t Win the Game

Maybe I lose track of my engine.
Maybe I don’t min-max the way I should.
Maybe I miss the victory by five points.

But maybe I built a weird traveling circus.
Maybe I made friends with a ghost.
Maybe I made a choice that made the whole table go quiet.

And that, to me, is the win that matters.

The Real Point of Playing

At the end of the day, games are a reason to gather. They’re a way to connect. A way to escape the world and enter a new one together.

If that means sacrificing a little strategy to make room for surprise, creativity, and connection, I’m all in.

Because I’ll forget how many points I scored.
But I won’t forget the story we told.

Section Title

Victory Points Are Overrated

Victory Points Are Overrated Why I’d Rather Tell a Good Story There’s a moment in almost every board...

Expedition 9 – The Grit and Resolve Creative Expedition Process

The Grit and Resolve Creative Expedition Process What is the Grit and Resolve Creative Expedition...

A New Era in Survival Tabletop Games

A New Era in Survival Tabletop Games Building Something Bold With Grit and Resolve Since the start...
Categories
Grit and Resolve

Expedition 9 – The Grit and Resolve Creative Expedition Process

The Grit and Resolve Creative Expedition Process

What is the Grit and Resolve Creative Expedition Process

 

Over the years, I have worked on all sorts of projects, and if there is one thing I have learned, it is that nothing works perfectly. What I needed, more than anything, was a way to make sure I kept moving forward with grit and resolve. The Creative Expedition process is what I have built to do exactly that.

 

It is not a polished, formal framework, but it is built on my own grit and resolve as much as a process. It is a mix of the project management techniques I learned back at university, combined with years of personal trial and error throughout my career. The process draws from Agile, but also from my own habit of thinking in longer cycles. It is something I am still fine-tuning, but it has already proven its value by keeping me engaged when things would otherwise have drifted.

The Climb as Design: How Fiction Keeps Me Moving

For Expedition 9, the focus was on a mountain climb. This was both literal and metaphorical. In the fictional journal that runs alongside the project, the characters were climbing a mountain. In the real world, I was developing an indie game system about climbing a mountain. That journal is a key feature. It helps me visualise the journey, reflect on the work, and give shape to what might otherwise just be another series of task lists. Having the up and back structure of the climb also helped me make sense of the phases of the work. Even when I did not hit everything on the first try the Grit and Resolve Creative Expedition Process helped me to see where I was and where I was heading.

What I Achieved During Expedition 9

Looking back, I got a lot done.

  • I created the first journal entries.
  • I advanced my core game system, shaping it towards how I want it to feel.
  • I made and sent out a postcard, giving something tangible to people who are following along.
  • I started building a web presence, laying the groundwork for sharing the project more widely.

Challenges Faced

Of course, it was not without challenges. Scope creep, a common challenge in agile and creative project management, remains something I need to get better at managing. I still have not found the Expedition process’s equivalent of Agile’s way of controlling scope. This project ended up being a lot! Developing the game, creating marketing materials, and so much more, and all of that while still holding down a day job.

Lessons Learned and What’s Next

Still, the Grit and Resolve Creative Expediton Process worked. The key thing is that I was able to shape it as I went, and, with grit and resolve, keep going. It gave me enough structure to make sure things kept moving, even when life got in the way. It helped me finish this stage of the work.

Expedition 10 is already taking shape. I want to refine the process further, especially around task management. I want it to help me break work down better and keep scope under control. That is the next step.

Because, like with any climb, the most important thing is not doing it perfectly. It is just making sure you keep going — with grit and resolve.

 

Get More from Grit and Resolve on Patreon

Victory Points Are Overrated

Victory Points Are Overrated Why I’d Rather Tell a Good Story There’s a moment in almost every board...

Expedition 9 – The Grit and Resolve Creative Expedition Process

The Grit and Resolve Creative Expedition Process What is the Grit and Resolve Creative Expedition...

A New Era in Survival Tabletop Games

A New Era in Survival Tabletop Games Building Something Bold With Grit and Resolve Since the start...
Categories
Grit and Resolve

A New Era in Survival Tabletop Games

A New Era in Survival Tabletop Games

Building Something Bold With Grit and Resolve

Since the start of 2025, I’ve been deep in something new.

It’s a blend of storytelling, game mechanics, and the raw, unfiltered tension of survival. The project is called Grit and Resolve, and it’s unlike any tabletop experience I’ve designed before.

The Heart of It

At its core, Grit and Resolve is about perseverance. It’s about pushing through adversity not as lone heroes, but as a team. When everything feels lost, when the cold sets in and your options run thin, the only thing keeping you moving forward might be the memory of why you started.

In this game, you don’t just track stats.
You carry weight.
Every struggle adds texture to the story.
Every setback carves out space for growth.

The Core System: Grit and Resolve

The mechanical foundation of the game rests on two shared resources:

  • Grit, which represents the group’s collective stamina and resilience.

  • Resolve, the strength you gain through hardship and reflection.

Together, they create a rhythm of tension and recovery. You gamble with Grit to take on challenges. You spend Resolve to survive what comes next. The push-and-pull of these two forces makes every decision feel meaningful—and every victory earned.

No Storyteller, Just a Shared Climb

One of the most exciting parts of the project is its approach to narrative.

There’s no all-knowing storyteller guiding the game. Instead, the players create the world together through shared decisions, vivid prompts, and an unfolding journal of their expedition.

This design invites:

  • Real collaboration

  • Strategic tension

  • Emotional storytelling

And it does all of this without relying on a traditional GM. Your group becomes the narrator, the crew, and the heart of the story—all at once.

Where We Are Now

We’re early into playtesting, but the journey so far has been incredible.

Every session teaches something new. Every challenge adds another layer. There’s still plenty to do—mechanics to tighten, narrative edges to smooth, and balance to refine. But that’s the nature of the climb.

And like any good climb, the way forward is steep, uncertain, and full of potential.

Want to Follow Along?

If this sounds like your kind of adventure, you can follow the development right here or over on Patreon, where I’ll be sharing:

  • Playtesting updates

  • Behind-the-scenes design notes

  • Story seeds and character prompts from actual games

  • Plus… a few surprises


The Ascent Has Begun

This is the start of something big.
A different kind of tabletop experience.
One rooted in hardship, built on trust, and shaped by the stories we tell together.

The climb has begun.
Let’s see where it takes us.

Victory Points Are Overrated

Victory Points Are Overrated Why I’d Rather Tell a Good Story There’s a moment in almost every board...

Expedition 9 – The Grit and Resolve Creative Expedition Process

The Grit and Resolve Creative Expedition Process What is the Grit and Resolve Creative Expedition...

A New Era in Survival Tabletop Games

A New Era in Survival Tabletop Games Building Something Bold With Grit and Resolve Since the start...