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Grit and Resolve

Expedition 9: A Fictional Mountaineering Journal of Silence, Storms, and Summit

Expedition 9: A Fictional Mountaineering Journal of Silence, Storms, and Summit

Why I Wrote Expedition 9

I wrote Expedition 9 to explore what it might feel like to climb a mountain.

Not just the physical mechanics of it, but the emotional terrain: the fear, the trust, the exhaustion, the silence that presses in when the summit is still days away.

This story became a fictional mountaineering journal, told through the voice of Kahlia, a climber navigating Ama Dablam with three teammates, Jack, Adrian, and David. Their expedition is imagined, but the challenges mirror those faced by real mountaineers.

While researching this piece, I found myself pulled into stories like the 1996 Everest disaster and the bottleneck of K2, where climbers queue beneath a towering serac. Those accounts shaped the emotional atmosphere I wanted to capture, not fact for fact, but feeling for feeling.

Expedition 9 is part of Grit and Resolve, my broader creative project about endurance and uncertainty. It’s fiction, but it’s also a mirror: a way of imagining the kinds of questions that only mountains,or stories,can ask.


Inside the Journal

Told as a fictional mountaineering journal, the story follows a full ascent—from the quiet arrival at base camp to a summit push in freezing silence, and then back down again through something heavier than gravity.

Kahlia’s team faces:

  • A glacier that groans beneath their boots

  • The infamous Yellow Tower, where they must carve their own route

  • A storm that shreds their camp and forces a descent

  • A near miss that shakes the whole expedition to its core

But there’s no dramatic victory waiting at the summit. No flag. No fanfare.

Just breath. Cold. Presence.
And the quiet realization that the mountain doesn’t care whether they make it.


What Comes After

The final entry brings Kahlia home, not to a hero’s welcome, but to a quiet hut, a fire, and a mark on a map. It’s not closure. It’s something slower: reflection, gratitude, and the haunting sense that the journey isn’t over.

This fictional mountaineering journal became my way of exploring how we change when we come up against something vast, and how we carry that change back with us.


Read the Full Journal on Patreon

If this resonates with you, you can read the full Expedition 9 journal, entry by entry, on my Patreon.

Right now, Patrons get access to the complete story, just sign up for a free account. 

This is an ongoing experiment in storytelling. If you’d like to follow where it leads, I’d love to have you along.

Read the Full Expedition 9 Journal on Patreon

What Comes Next

I thought this story would end on the summit.

But now there’s something else waiting: a shadow on the western flank of Aoraki, a cave in the ice, a note from someone who thinks Kahlia still has more to discover.

Expedition 10 is already forming on the horizon. And it won’t be about reaching the top.
It’ll be about what’s buried underneath.

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Categories
Grit and Resolve

Expedition 9 – The Grit and Resolve Creative Expedition Process

The Grit and Resolve Creative Expedition Process

What is the Grit and Resolve Creative Expedition Process

 

Over the years, I have worked on all sorts of projects, and if there is one thing I have learned, it is that nothing works perfectly. What I needed, more than anything, was a way to make sure I kept moving forward with grit and resolve. The Creative Expedition process is what I have built to do exactly that.

 

It is not a polished, formal framework, but it is built on my own grit and resolve as much as a process. It is a mix of the project management techniques I learned back at university, combined with years of personal trial and error throughout my career. The process draws from Agile, but also from my own habit of thinking in longer cycles. It is something I am still fine-tuning, but it has already proven its value by keeping me engaged when things would otherwise have drifted.

The Climb as Design: How Fiction Keeps Me Moving

For Expedition 9, the focus was on a mountain climb. This was both literal and metaphorical. In the fictional journal that runs alongside the project, the characters were climbing a mountain. In the real world, I was developing an indie game system about climbing a mountain. That journal is a key feature. It helps me visualise the journey, reflect on the work, and give shape to what might otherwise just be another series of task lists. Having the up and back structure of the climb also helped me make sense of the phases of the work. Even when I did not hit everything on the first try the Grit and Resolve Creative Expedition Process helped me to see where I was and where I was heading.

What I Achieved During Expedition 9

Looking back, I got a lot done.

  • I created the first journal entries.
  • I advanced my core game system, shaping it towards how I want it to feel.
  • I made and sent out a postcard, giving something tangible to people who are following along.
  • I started building a web presence, laying the groundwork for sharing the project more widely.

Challenges Faced

Of course, it was not without challenges. Scope creep, a common challenge in agile and creative project management, remains something I need to get better at managing. I still have not found the Expedition process’s equivalent of Agile’s way of controlling scope. This project ended up being a lot! Developing the game, creating marketing materials, and so much more, and all of that while still holding down a day job.

Lessons Learned and What’s Next

Still, the Grit and Resolve Creative Expediton Process worked. The key thing is that I was able to shape it as I went, and, with grit and resolve, keep going. It gave me enough structure to make sure things kept moving, even when life got in the way. It helped me finish this stage of the work.

Expedition 10 is already taking shape. I want to refine the process further, especially around task management. I want it to help me break work down better and keep scope under control. That is the next step.

Because, like with any climb, the most important thing is not doing it perfectly. It is just making sure you keep going — with grit and resolve.

 

Get More from Grit and Resolve on Patreon

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Categories
Grit and Resolve

A New Era in Survival Tabletop Games

A New Era in Survival Tabletop Games

Building Something Bold With Grit and Resolve

Since the start of 2025, I’ve been deep in something new.

It’s a blend of storytelling, game mechanics, and the raw, unfiltered tension of survival. The project is called Grit and Resolve, and it’s unlike any tabletop experience I’ve designed before.

The Heart of It

At its core, Grit and Resolve is about perseverance. It’s about pushing through adversity not as lone heroes, but as a team. When everything feels lost, when the cold sets in and your options run thin, the only thing keeping you moving forward might be the memory of why you started.

In this game, you don’t just track stats.
You carry weight.
Every struggle adds texture to the story.
Every setback carves out space for growth.

The Core System: Grit and Resolve

The mechanical foundation of the game rests on two shared resources:

  • Grit, which represents the group’s collective stamina and resilience.

  • Resolve, the strength you gain through hardship and reflection.

Together, they create a rhythm of tension and recovery. You gamble with Grit to take on challenges. You spend Resolve to survive what comes next. The push-and-pull of these two forces makes every decision feel meaningful—and every victory earned.

No Storyteller, Just a Shared Climb

One of the most exciting parts of the project is its approach to narrative.

There’s no all-knowing storyteller guiding the game. Instead, the players create the world together through shared decisions, vivid prompts, and an unfolding journal of their expedition.

This design invites:

  • Real collaboration

  • Strategic tension

  • Emotional storytelling

And it does all of this without relying on a traditional GM. Your group becomes the narrator, the crew, and the heart of the story—all at once.

Where We Are Now

We’re early into playtesting, but the journey so far has been incredible.

Every session teaches something new. Every challenge adds another layer. There’s still plenty to do—mechanics to tighten, narrative edges to smooth, and balance to refine. But that’s the nature of the climb.

And like any good climb, the way forward is steep, uncertain, and full of potential.

Want to Follow Along?

If this sounds like your kind of adventure, you can follow the development right here or over on Patreon, where I’ll be sharing:

  • Playtesting updates

  • Behind-the-scenes design notes

  • Story seeds and character prompts from actual games

  • Plus… a few surprises


The Ascent Has Begun

This is the start of something big.
A different kind of tabletop experience.
One rooted in hardship, built on trust, and shaped by the stories we tell together.

The climb has begun.
Let’s see where it takes us.

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